Some platforms that use Akros Anti-Cheat communicate with the local Akros client through a local WebSocket connection. This allows the platform’s website to securely interact with your Akros client before you join matchmaking, PUGs, gathers, or scrims.
This connection is used to enable features such as:
Joining game servers directly from the website
Verifying that your Akros client is running and active
Verifying your Steam account before you connect to a server
Verifying your game version (Steam installations)
Verifying that your Akros client is up to date
Some browsers, ad blockers, or antivirus software may block or warn about these types of local connections by default. When this happens, your browser may display a prompt asking whether the website is allowed to communicate with the local Akros client.
If you block this request, the platform will not be able to communicate with Akros. This may cause issues such as:
Being unable to join matchmaking, PUGs, or scrims
Akros client verification failing
Server join buttons on the website not working
Below is an example from the Brave browser (https://brave.com) of a prompt you may see when a platform that integrates with Akros attempts to communicate with the local client.
If you see this message on a trusted platform that uses Akros, you should:
Select Allow
If available, choose Remember this decision or Allow permanently
Allowing this connection ensures the website can properly communicate with your local Akros client and that features such as server joining and client verification function correctly.
Important: This connection does not give websites unrestricted access to your computer. The Akros client only accepts a predefined set of approved requests required for its functionality. Platforms cannot send arbitrary commands or access your system through this connection.